
Contents
•
Contents
Putting first things first, before we get to the good stuff, we have to address the drudgery of organizing and overseeing production. It's common for the beginning production team to find the managing end of things difficult, time consuming and stressful. It can exhaust you and deflect your attention from the important matter of making the production as good as possible. On the other hand, neglecting administrative concerns can totally derail your efforts. You have to deal with them whether you want to or not. As you gain experience, you will need decreasing amounts of time effort and anxiety to get things done.
Leadership talent, the willingness to delegate tasks, and business acumen are important factors in management of anything. Unfortunately, they are too weighty to discuss in this book. Futile, too, I suspect. You're probably not an MBA. Most artsy types aren't. Just the opposite. You have not entered the arena of audio theater because you want to flex your administrative muscles. You may not have any administrative muscles to flex. Further, most of you probably have no effective institutional back-up — no radio station, network or corporation providing you office space, office machines and administrative support.
For the old hand as well as the novice, successful management depends upon careful advance planning. That's why I dwell on the subject in this chapter. The more forethought and common sense goes into your project, the smoother it will run. The larger or more complex the project, the more detailed the planning ought to be. And the two things you have to plan for are costs and time.
Unless an "angel" is willing to write you a check every time an expense comes up, or all labor, materials and services are being provided gratis, estimating production costs is your first step. Because money is so tight for the audio dramatist, one needs to keep tight reign on finances. Before you can do that, you have to figure out what they are. The producer may need all or some of the following budgets, depending on the size of the project:
figured for the way you would ideally like the production to go.An initial estimate of potential costs
External budgets, based on your internal ones, are used for show. Within a bureaucracy, you show them to your higher ups or the governing board. You also use them in business and grant proposals. External budgets need not be as detailed as internal ones. For your own purposes, you want to make sure you have thoroughly covered all costs. You also want enough detail so that you can reconstruct the basis of your computations. But no one else has to or wants to see this detail. Besides, you may have good reasons for suppressing some detail, or adjusting figures for public consumption.
One or More Pre-production Revisions based on either your best guess of what the market will bear (that is, income you can realistically raise) or what you have actually received. Normally, this means scaling the project down to avoid over-spending.
Working budget in which, right before launching the project, you adjust figures based on the money available and any new cost information, such as inflationary factors, the latest air fares, and new production technologies.
Adjustments during the project based on cash flow, reflecting what you have left in the kitty to finish up. A cash flow is a periodic statement of income and expenses. If the cash flow says you have overspent, you have to rebudget remaining work. If you have under-spent, you can redistribute the remaining cash to cover expense areas, or "line items," where you feel you could use it (in your salary, for instance).It is dangerously easy to forget important cost centers when you’re budgeting. That’s why I developed a boilerplate boilerplate set-up on a computer spreadsheet. The boilerplate contains all the line items I could possibly need for producing, promoting, marketing and distributing dramatic audio. When budgeting, I may not anticipate incurring costs in all the line items represented, but can always delete unused line items. The boilerplate prevents me from overlooking essential costs.
Following is a boilerplate budget for audio drama. It shows most of the line items you need in estimating project costs, general operating expenses, grant proposal budgets, etc. When you adapt it to your use, omit those line items that don't apply and complete the others. The boilerplate prevents you from inadvertently omitting important budgetary components and provides a common-sense budgetary organization. I keep my boilerplate on a computer spreadsheet, on which I can automate the arithmetic. I pull it out every time I need to estimate figures, which I save to my hard drive under an appropriate file name.
When I have to present a budget formally to my board, funders, or unindicted co-conspirators, I lay it out in four columns like so:
Salaries & Wages Executive Producer @ 20% fte 9 mos. $00,000 Project Director @ 100% fte 9 mos 00,000 Support Staff 2 @ 50% fte 9 mos 00,000 Talent see talent detail 000,000 Fringe @ 20% 00,000 Total: Salaries & Wages $00,000 The first column is for line item categories, the second for line items under those categories, the third for computation details, the fourth for line item totals, and the last for category and grand totals. The computations for some line items may be so complex that column three, as with the "talent" line item above, must be explained on a separate page. Note that numbers should be rounded off to the nearest five or ten dollars. And, when plugging in costs that you've researched, give yourself a buffer by budgeting more than you expect to spend. How much more? Whatever the traffic will bear.
A budget for practical internal use may be quite detailed; for external use it may be simplified to a greater or lesser extent.
(* indicates items that should probably be deleted or reduced when an indirect cost line item is used.)
Salaries & Wages [1]
Executive Producer
Project Director
Support Staff*
Talent [2]
Singers [3]
Fringe [4]*
Total: Salaries & WagesFees for Professional Services
Producer(s)/Director(s)
Script Writer(s)
Production/research asst.s
Payroll Service [5]
Royalties
Composer(s)/Arranger(s)
Musician(s) [6]
Consultant(s)
Foley Walker(s)
Adv'g, PR & Market'g Reps
Photographer(s)
Illustrator(s)
License Fees
Promotional Writer(s)
Total: Fees for Professional ServicesMaterials & Supplies
Production Supplies[7]
Research Materials[8]
Office Supplies*
Total: Materials & Supplies
Facilities
Rehearsal Studio
Production Studio
Music Studio
Office*
Total: FacilitiesTravel & Subsistence
Transportation
Lodging
Subsistence
Total: Travel & SubsistenceMarketing, Distribution &Promotion
Printing & Typesetting
Conference Fees
Satellite & Uplink
Tape/CD Distribution
Cassette/CD Copying
Photo & Art Processing
Advertising
Mailing Services
Station Mailings
Web Page Expenses
Entertainment
Clipping Service
Total: Marketing, Distribution & PromotionGeneral
Telephone [9]*
Postage & Shipping [10]*
Postal Fees [11]*
Legal & Accounting*
Insurance [12]*
Equipment Purchase
Equipment Rental
Equipment Maintenance*
Recordings Storage [13]*
Bank Charges*
Utilities*
Total: GeneralContingency & Misc. [14]
TOTAL: PROJECT EXPENSES
Indirect [15]
TOTAL EXPENSES
Notes on the boilerplate budget
[1]. Includes anyone you pay after deducting withholding. This boilerplate budget assumes the desirability of employing as few salaried workers as possible to avoid payroll taxes. [Back]
[2]. When hiring talent under AFTRA arrangements, list them in Salaries, UNLESS you are paying them via a payroll service. If you use a payroll service, include the gross figure (fee + H&R + FICA + state SDI) under fees. [Back]
[3]. Sometimes singers fall under AFTRA jurisdiction. If so, list them under Salaries. If AFM or non-union, list below within the Musicians line-item. [Back]
[4]. This should include fringe, payroll costs, and AFTRA H&R (Health and Retirement). [Back]
[5]. Even if you pay salaries to permanent staff, you may wish to consider using a payroll service for such casual employees as talent. The cost is more than offset in the savings in unemployment insurance and paperwork. [Back]
[6]. When employing AFM musicians, you generally pay a contractor who in turn pays the musicians, payroll taxes and union deductions. The figure here should therefore include the gross figure plus the contractor's fee. [Back]
[7]. DATs, CDs, recording tape, foley materials, splicing tape, jewel cases and tape boxes, labels, SFX recordings, etc. Whatever you have to buy or the recording studio charges you for. If you have your own studio or purchase such items in bulk, this line item becomes part of your indirect expenses. (See indirect below.) [Back]
[8]. I include here anything I have to buy or rent directly for the production that doesn't fit anywhere else. [Back]
[9]. When an indirect cost line item is used, this line item should estimate direct long distance only. [Back]
[10]. When an indirect cost line item is used, this line item should only estimate extraordinary costs; e.g., large promotional mailings, tape bicycling. [Back]
[11]. For example, bulk mail & business reply permits. [Back]
[12]. Depending on the size of your fiscal and production activity and certain local and Federal laws, you may be required to pay liability, board, unemployment, key man and/or other insurance. [Back]
[13]. The National Radio Theatre, having no adequate room to place its audio tape masters, contracted fireproof, climate controlled space in a document storage facility. Costs for such facilities is far below those for insurance, etc. involved with self-storage. However, you can now archive your work on less fragile digital media, thus making professional storage less crucial. [Back]
[14]. Figured at a percentage of the other direct costs, typically 10% to 20%. When figuring an in-house operating budget, 10% is adequate. When figuring a budget for funding purposes, the percentage is figured on whatever the traffic will bear. Some potential funders do not wish to see this line item. Buffer money must then be factored in to individual line items and/or indirect. A contingency line item generally does not appear when an indirect cost line item is used. [Back]
[15]. These are costs not directly attributable to the project or too cumbersome to apportion to the project, but which are necessary for completion. The local phone bill, office rent, utilities, and the other costs asterisked above can't easily be apportioned among your projects and your general op. It is usually SHOWN as a percentage of non-distorting direct costs, though FIGURED on general op. Indirect is handy for providing discretionary and buffer monies in grant proposals. In some instances, indirect can total more than direct. The way to factor indirect is a lengthy discussion for another day. [Back]
Before Scheduling
Even relatively simple jobs require advance scheduling with a calendar. Everybody will want to know when to show up and how long you will need them. The more complicated the project, the more you need to assign dates to your tasks and the more detailed your scheduling ought to be.
Before you can begin, however, you need to have certain ducks in a row. Without them, you can't even tell if your project is feasible. Nor can you estimate how long these tasks may take. They may include all or some of the following:
Property acquisition, property in this sense being the play or literary work upon which your play is to be based. You have to choose (or have chosen for you, as is often the case with a work-for-hire) the property and, if it is not in the public domain, secure the audio production rights. Or you have to commission someone to dramatize the property for audio, or write an original audio play.
Financing: Research and reckon a production budget. Secure the money to cover your bottom line from your front office or such sources as venture capital, grants, gifts, loans.
Contracting: you must recruit, hire and execute contracts with your production crew, which may include all or some of the following:
writer
director
P.A.(s)
composer or stock music library
musical director ( who is often composer and music contractor)
foley walker
production facilities (studio(s) and rehearsal space)
engineer(s)
equipment rental sources (e.g., remote gear, extra or special microphones, sound baffles)
transportation
catering (Food ought to be provided, if possible, for all-day sessions, because, even if a decent eatery is located nearby, you have more control of talent's time when they eat on the premises.)
Union Arrangements. Depending upon the pool of potential coworkers available to you, you may have to deal with one or more of three unions: the American Federation of Television and Radio Artists (AFTRA), the American Federation of Musicians (AFM) and, very rarely) the National Association of Broadcast Engineers and Technicians (NABET). Normally, a licensed contractor (your composer or musical director) deals with AFM. You pay the contractor an agreed-upon fee covering all the musicians he engages, plus certain out-of-pocket expenses such as copyist services Though vocalists fall under AFTRA's jurisdiction, the contractor handles their arrangements as well. When it comes to actors, you have to work out an agreement directly with AFTRA. This may take a while as the nearest AFTRA local may not be close by, may not be responsive or may not know anything about rates for audio drama.
Audio dramatists don't usually, if ever, deal with the Writers Guild (WGA), which has bigger fish to fry in film and television. However, I try to keep an up-to-date copy of WGA's published rates to use as a budgeting guide. For the same reason I keep AFTRA's applicable published rates handy. Unfortunately, AFM, the musician's union, does not allow non-members to see its rate schedules.
Setting Deadlines
All scheduling starts with the final deadline, the date when you must turn in the finished, "packaged" production. Factor completion of all other tasks backward from the final deadline. (See calendar instructions below)
Always set a deadline before the date you actually need a task completed. Give yourself wiggle room for contingencies. If you need three work days to get something done, allow yourself five or more.
Never set the beginning of a task on the same day you end a previous task that it is dependent on. For instance, before you can copy scripts, you have to finish typing them. Failing to do some means that, if the typing isn't done on time, you won't be able to remain on schedule for the copying or any further tasks dependent on having the scripts in the hands of your crew.
Schedule no deadlines for the last minute. You need to keep the last minute free for troubleshooting.
How Much Time Do You Need?
This is always a matter of educated guess work. The more experience you acquire, the more accurate your time projections are likely to be. Nevertheless, you will always just be guessing, for which reason you should always allow yourself ample time. Perhaps the experience of others can guide the beginner somewhat, as long as you recognize that individual circumstances, working methods and talents have to be factored in.
For instance, in radio's heyday, producers commonly left only enough time for one read-through and performance. Typically, the sound effects guys would independently pull sound effects and stock music from their library of devices and recordings before the session. Before the advent and wide use of transcription devices, the first real-time performance for the East Coast and Middle West was a dress rehearsal for the West Coast real-time performance two hours later. Cast and crew could protract the production time because they did this every day, the scripts weren't particularly challenging, and the sound of old radio drama was highly conventionalized.
In contrast, when working "in studio" as opposed to before a house audience, I generally figure three minutes with the talent for every one minute of estimated playing time. I leave a little extra time at the beginning of each session day, because talent tends to start slow and rev up into a stride. For every half-day with actors, I need a day-and-a-half of editing and mixing.
Employing experienced Hollywood actors and directors, LA Theatre Works gives its casts two-and-a-half days for rehearsal plus five performances in real-time before a live audience at L.A.'s Skirball Cultural Center.
Roger Gregg, an American working in Ireland, notes:
This year we did one hour long radio plays [ 56' 30" time slot]. We started at 9:30 and worked straight through until we were done which most Saturdays turned out to be around 7 or 8 in the evening.... No time for a script read through in the morning - which normally I would like to do. The actors all had their scripts a week ahead of time and most actually had read them. The dialogue and spot effects mostly recorded before a stereo spread also with spot fx in live with the actors. This takes a read through or two to set — and serves as the rehearsal.
All the session material recorded on Pro Tools TDM, put on DVD and in turn loaded onto my home Pro Tools system. It takes me about 2 to 2˝ weeks to post produce an hour. This is composing and recording the music and adding in additional fx, ambiences, editing for time, test mixes and so on. Composing and fine tuning the music can take a great deal of time. Doing 3 minutes of music to fit under one scene can take a day or two to put together. The studio is mine so I work when I can.For a half hour play, New York based teacher and producer Sue Zizza wants:
...at least 3 full read-throughs before going into the studio — and for leads I like to work a bit with them prior to getting to read-throughs — helps the rest of the cast. As for taping, hard to say — but on average for a half hour play I plan about 6 hours recording session juts for voice tracks — especially if I can't have the cast all together. I figure 1 hour of post/edit time — which includes live SFX and music -- for every hour of the play from start to finish -- that way I am happy if it comes out under -- so a 28 minutes piece can take 28 hours.
However I can usually save about a third of this time if I can get: 1) Manual SFX to record in and around the voice tracks; 2) Have all actors in the same place for each scene — not in recording the play in order — just having everyone all together for the scene; 3) None of the music I am using is original and also needs to be recorded.Says Bay Area producer Erik Bauersfeld:
The only radio drama series I produced having a regular schedule was the Black Mass series in the 1960’s. The half-hour programs, starting from scratch, were each, ready for broadcast every two weeks for a more or less three-year period. The schedule was something like: three days to select and adapt and type the script, one day to cast and schedule recording, one hour rehearsal, usually no rehearsal, just a read through and the recording and retakes until I (and the actors) were satisfied. Two days in editing room, add a few hours getting sound effects and music, one night (8:00 PM till 2:00 AM) mixing. Another few hours editing the mix! Boxing, labeling, duplicating, up till broadcast time.
I suggest the following rule-of-thumb for novices: for every half-hour of program time, allow yourself seven hours (a production day) for rehearsal and recording, plus from two days to a week for post, depending on the complexity of the sound and music plot. Give yourself more time to prep for real-time production before a house audience, including one full-dress rehearsal with all forces.
Boilerplate and Calendar
Let's say you're scheduling an hour-long original play. You want to plug in tasks and assign responsible for each. There's only you the producer, the director and the P.A. to see that everything gets done. So, you sketch out a schedule like the one below. Or, you pull out a boilerplate calendar that you created in the computer a while back and have up-dated from time to time as you have benefited from experience.
KEY: (P) = producer (D) = director (PA) = production assistant
|
|
PROJ |
ACTIVITY |
|
||
|---|---|---|---|---|---|
|
|
before day 1 |
Property selected, rights obtained; funding & production budget in place; union agreements signed; director, PA, studio, foley walker, composer contracted; deadline set (P, PA) |
|
||
|
|
1 |
edit, finalize script (P and/or D) |
|
|
|
|
|
2 |
|
|
|
|
|
|
3 |
|
|
|
|
|
|
4 |
schedule production meeting (PA) |
|
||
|
|
5 |
|
|
|
|
|
|
6 |
production meeting (P, D) |
|
||
|
|
7 |
create breakdowns (P, D) |
|
scripts to foley walker, studio, composer (PA) |
|
|
|
8 |
sched generals (P) |
|||
|
|
9 |
send audition announcements (PA) |
|
||
|
|
10 |
schedule music meet'g (PA) |
|
||
|
|
11 |
|
create taping schedule, casting sides, tech notes (P, D) |
|
|
|
|
12 |
|
|
|
|
|
|
13 |
music meet'g |
|
|
|
|
|
14 |
|
|
|
|
|
|
15 |
schedule audition appointments (PA) |
|
|
|
|
|
1 6 |
|
|
||
|
|
17 |
create, duplicate sides, casting materials, prepare for generals (PA) |
|
|
|
|
|
18 |
|
|
||
|
|
19 |
|
|
||
|
|
20 |
general casting call (all) |
review generals (P, D) |
|
|
|
|
21 |
|
|
||
|
|
22 |
schedule call-backs (PA) |
|
|
|
|
|
23 |
|
|
|
|
|
|
24 |
|
|
|
|
|
|
25 |
call-backs (all) |
|
||
|
|
26 |
review call-backs (P, D) |
|
||
|
|
27 |
notify talent of casting results, schedule production (P, PA) |
sched techies meetings (PA) |
|
|
|
|
28 |
|
|
||
|
|
29 |
process talent contracts; mail scripts & call sheets to talent (PA) |
|
|
|
|
|
30 |
meetings with engineer/sound designer & foley walker sometime during this week (P) |
|
|
|
|
|
31 |
|
|
||
|
|
32 |
|
|
||
|
|
33 |
|
|
||
|
|
34 |
prepare, duplicate production forms, contact sheet (PA) |
trouble shoot (all) |
|
|
|
|
35 |
||||
|
|
36 |
confirm sessions by phone, email (PA) |
|||
|
|
37 |
||||
|
|
38 |
||||
|
|
39 |
read-thru (all) |
|||
|
|
40 |
session 1 (all) |
|
||
|
|
41 |
session 2 (all) |
|
||
|
|
42 |
post (P) |
up-date talent rolodex (PA) |
music session (P) |
|
|
|
43 |
music mix (P) |
|
||
|
|
44 |
|
|
|
|
|
|
45 |
talent payroll (P, PA) |
|
||
|
|
46 |
|
|
|
|
|
|
47 ff |
final paper; production payroll; packaging; marketing; distribution; promotion (P, PA) |
|
||
Were the play being performed before a house audience, you’d have to program in a meeting with your sound crew and the resident staff of the performance space you’re working in to discuss technical requirements. You’d need time to set-up your equipment in the auditorium, and you’d need a sound check before every dress rehearsal and performance to make sure all gear is in working order. Before the first performance, you’d have to arrange for reservations and ticket sales, for admission of your invited guests or for arranging and reserving "house seats." After performance, if your charging admission, you’d have to take an accounting of the box office receipts (or get one from the resident house staff)
Now, your draft schedule has to fit into real dates. In the example above, the 47 project days equal seven weeks. But in a real calendar — what with holidays, weekends, birthdays, vacations, and other scheduling conflicts — the project period could stretch to three or more months, though the number of actual work days remains the same. To find out, get out your color marker, a blank calendar and your draft schedule, and take the following steps:
Assign a final deadline date. This is usually when the project should be finished. For your purposes, the deadline you set should be at least a week in advance of the date by which you have to turn in the production. This allows for contingencies that cause unforeseen delays.
Block out non-work days, such as week-ends, holidays. vacation days, and quasi-holidays such as the Friday after Thanksgiving, as shown below.
Ascertain availabilities from studio, cast and crew; note bad times and dates in the calendar.
Pencil in the schedule, working backwards from the deadline . Count only working days. If, for instance, you start work on a Monday, Day 6 is not the following Saturday, it's the following Monday. Factor in time for contingencies. Work around the availability of your studio and people. Adjust boilerplate times for production convenience. If, for example, I leave two days for general auditions, and the first date falls on a Friday, I may move it to the following Monday rather than have a weekend separate the two days of the casting call.
Review the calendar. Figuring from today or the proposed start date, have you enough time to complete the project by deadline? Have you thought of everything? Have you made any errors? Adjust accordingly.

The Golden Rule of Planning and Calculated Risks
|
Yuri's Golden Rule of Planning A plan with two many "ifs" in it, is a bad plan. |
Normally, my Golden Rule of Planning should reign supreme. Remember when Driscoll heard that King Kong as climbing to the top of the Empire State Building, he thought if they could scramble some crack shot fighter pilots in a hurry, and if Kong put Ann down and if the piltots could then shoot at Kong without hitting Ann...." Sorry. Sounds like a bad plan to me. Too many "ifs." Too risky. "If we can persuade Jennifer Lopez to come here to Nome, and if the airport isn't snowed in and if the roads aren't closed and if the new sound studio is finished by then, why, we can record the show between Thanksgiving and Christmas — if Jay Lo's name is sufficient to interest backers, that is." Nope.
Well, almost always nope. At times, you may need to consider taking a calculated risk. This means weighing the possible reward from your plan's success, not against the price of failure, but the consequences of not trying at all — Not of having nothing to lose, but of your having nothing to lose worth keeping.
For instance, back in the '70s, like many non-profit arts organizations, my National Radio Theater (NRT) was barely scraping by. Raising money to meet the next round of bills dominated my time and energy while eroding my spirit. An opportunity to launch a large career-making project appeared, but it was a long shot and meant dropping everything else. The pay-off was potentially huge; failure would be devastating. Although odds were against NRT, letting the chance pass by meant continuing the soul-destroying grind of trying to make caviar productions on a McDonald's budget. I took the calculated risk. After a few anxious, poverty-stricken months of toil, NRT prevailed big time. The moral: If the possible gain is large enough, your current circumstances odious enough, and your other options (if any) unsatisfactory enough, bet on the calculated risk.
Management is largely a job of overseeing the people who actually do the work. A good manager personally handles the stuff only he or she can do and delegates the rest. Things get done more efficiently if you delegate responsibilities to capable subordinates and co-workers. Ally yourself with talented individuals who you trust to work without much supervision. At the outset, make clear their duties, deadlines, compensation and working conditions. It is easier to check up on others than to monitor yourself. Also a better use of your time as project boss. How long does it take to direct somebody to copy the scripts as opposed to copying them yourself? A no-brainer.
Now, a caveat. In the '70s and '80s, I produced 15 to 30 hours of programming per year, and had to raise the money and do the marketing, promotion and distribution in-house as well. This required a small full-time staff of from three to six persons depending on the work load. Supervising the staff drained me and proved a source of perpetual irritation. The people you can afford who type, answer the phones, file and sort the mail, often as not, lack the motivation and cooperative spirit that you have every right to expect from your cast and crew. They make petty demands and try to do as little as they can get away with. Adding insult to injury, you have to pay into their FICA, workers comp and unemployment insurance.
Having learned to use a computer, I no longer need a full-time staff. I can do my own typing, filing and bookkeeping electronically. What I can't handle on the P.C., I out-source per job to independent contractors, thereby reducing effort, stress and expense. The best way to manage a staff is to have no staff to manage.
Contracts
Get it in writing! Every important service should be covered in a note, email, deal memo or contract. Every arrangement should be backed-up in writing, if only to avoid misunderstanding and missed deadlines. Friends you choose to work with should be covered even more conscientiously than others, to ensure that you don't lose the friendship as well as the service. Every writing should be clear to all concerned.
Talent Contracts. When producing for non- or unconventional broadcast, you may employ union or non-union talent, and fix compensation and other stipulations as you and your contracting talent see fit. The union, AFTRA, has no so-called "first paragraph" provision forbidding members from working for non-signatories of the non-broadcast world. This may change. Keep current.
For public broadcast use, consult the current AFTRA-Public Radio Agreement, negotiated with NPR on behalf of the industry. Even when working outside AFTRA's purview, I use the talent contract in the AFTRA-Public Radio Agreement as a boilerplate for my own agreements with talent (see HANDY FORMS in the appendix below).
Music Rights. Be sure to secure rights to both copyrighted music and the performance, even of scores in the public domain. Recording companies are touchy about unauthorized use of their material. Nor can you be sure that the arrangement you're using of a P.D. work is itself P.D. When recording from scratch with union musicians, you must clarify with your musical contractor whether or not the musicians are or are not due royalties. AFM does not officially allow buy-outs, but gives a lot of leeway to individual contractors. Know what rights you are buying.
At one time, I used recorded music without clearing the rights. My stuff was being made exclusively for public radio broadcast. It was the stations' responsibility to deal with rights, not mine. To meet that responsibility, conscientious stations requested lists of all the commercial music recordings used in the productions I provided them. On behalf of all public broadcasters, National Public Radio had negotiated agreements with ASCAP and BMI that extended to us program providers. These arrangements have to be renegotiated periodically. Make sure any program intended for conventional broadcast is using music in accord with prevailing licenses.
If you are commissioning original music, more than likely, your composer will also conduct and contract the musicians, if not "realize" the composition him/herself. electronically. See that whatever you pay gives you all the rights you need. Avoid having to pay royalties, even if you have to pay more up-front. Don't allowed yourself to get nickle and dimed by unexpected bills from your contractor for music copying and other incidentals.
Cash Flows
Periodic cash flow charts show you how you're doing financially, whether you're on, under or over budget. Once you have this information, you can make adjustments, rethink how you're going to spend remaining funds. For elaborate projects taking many months, I've been known to update the cash flows I created every time I wrote a check. I have done this extra and perhaps unnecessary work because I have no head for figures. Still, it may not be a bad idea on relatively small projects if you have difficulty keeping the numbers straight. Otherwise, a monthly cash flow report ought to suffice.
Fortunately for those of us who are "numerically challenged," affordable, user-friendly software can take a lot of the pain out of managing money. You can keep your records in your computer, including your check book and ledgers, and knock out cash flow and other financial reports whenever you need them. I prefer to make my own using a spreadsheet. In a cash flow report, you only need three columns of figures for the period — the week, the month, the quarter, the year — that you're examining: one for the budget, one for actual expenditures, one the difference between budget and actual.
|
JANUARY |
|||
| line items | Budget | Actual | Difference |
| salaries and wages | $10,000 | $9,750.50 | $249.50 |
| fees | 14,500 | 15,200.29 | -700.29 |
| materials & supplies | 50 | 50.00 | 0.00 |
| travel & subsistence | 0 | 0.00 | 0.00 |
| Facilities | 300 | 247,62 | 52.38 |
| General | 150 | 175.00 | -.25.00 |
| TOTAL | $25,000 | $25496.03 | $496.03 |
My cash flow spreadsheets would parse annual operating or project budgets into monthly estimates. The first column would by the project or annual budget. Then would come three columns for every month. I rigged the cells so that a manual up-date of one cell could automatically update all subsequent related cells. Thereby, I could instantly link any one or more adjustment to the entirety. I found this very helpful and well worth the long hours it took to create.
Making budgetary adjustments on the basis of cash flow reports is a little like locking the barn doors after the cows have escaped. Spend carefully and you'll have nothing to compensate for later.
There are numerous other financial budgets and reports you may have to deal with — for the IRS, a board of directors, a funder or sponsor, an executive producer and so on. As we are only interested here in the financial end of managing production, I think we can stop here and go on to another subject.
No matter how good you are or want to be, you can only do your best with the resources available to you. The key to managing time, money and personnel is knowing when to cut your losses. You may want to try for some better takes, but have run to the end of the time and money available for studio work with your talent. Well, you just have to stop. Perhaps, later, if you run under time and/or money allotted for other tasks, you can schedule more production time. But, if you can't, you still have to stop and go on. It is better to turn in product that you're not totally happy with on schedule than to turn a better product in late or not at all. For, if you get a reputation for irresponsibility, you may never get another shot at the game.
Contents •
Intro •Gimme a break! •Overview •Management •The P.A. •The Text •MS Formats •Mike Acting •Casting •Stereo •Directing •Production •Foley •Appendices •Author's Bio • NATF home page